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Eternal card game review 2017
Eternal card game review 2017







eternal card game review 2017
  1. ETERNAL CARD GAME REVIEW 2017 UPGRADE
  2. ETERNAL CARD GAME REVIEW 2017 FULL
  3. ETERNAL CARD GAME REVIEW 2017 FREE

The fun per hour quotient for most people is higher this way, as the impact on game speed is huge. Was this a worthwhile change? Absolutely, yes.

ETERNAL CARD GAME REVIEW 2017 FREE

The duallands available in Eternal are quite good, so playing two colors is almost free and playing three mostly just costs you a few tapped lands. In Eternal such issues are much simpler, and don’t create new interesting situations. Some decks have very good color, but many don’t, because they’re balancing various needs and dangers. Eternal takes that uncertainty and that vector of action away. Magic’s best feature is that everything could be up for grabs, and you can never be sure which things will matter.

eternal card game review 2017

It is a relief not to worry about such things, and it helps fit the game onto a phone, but it does make the game less rich in interesting choices. Lands don’t have additional abilities, and lands can’t be destroyed. There are no lands that cost you life to use, or trade-offs between mana count and access to color. In Eternal, either you either have the color/influence you need or you don’t, it’s easy to tell the difference and you don’t have to think about which lands you’ve tapped, or study which lands your opponent tapped. It also lets cards be created that care about your influence, without forcing you to spend mana on them. This is a huge time saver and lets players focus on more interesting problems.

eternal card game review 2017

If I have two fire influence, I can cast as many fire spells as I like that require only one or two fire influence, rather than needing red mana for each one. What has changed is that instead of spending colored mana, one has influence with the factions. Mana requirements are now threshold effects

ETERNAL CARD GAME REVIEW 2017 UPGRADE

The big upgrade is that ageis can prevent destroy effects and non-combat damage, so it’s a shield against everything but combat/fight damage, and effectively forces you to kill the creature twice.ĭrawing a card includes drawing from the graveyard (now called the void), and discarding includes milling effects.Ģ. Aegis only works once, countering the first effect that targets or effects a creature. First strike is now quickdraw and only works when attacking. Flash becomes ambush and can redirect attacks from personal weapons. Tapped is now exhausted, and cards are darkened out rather than turned sideways. A few abilities are swapped between Time and Justice, but otherwise the colors mean the same things they do in Magic. Eternal has five ‘factions’ that map to them: Time, Primal, Shadow, Fire and Justice. Magic has five colors: White, Blue, Black, Red and Green.

eternal card game review 2017

Auras you play on your own guys are weapons, auras you play on their guys are curses. Artifacts and enchantments both are now relics. Lots of things have new names, and some are slightly tweaked.īasic lands, lands and mana are now sigils, power and power. The following are all the rules changes between Magic and Eternal.ġ. This review assumes basic familiarity with Magic: The Gathering. After a brief overview of the game’s rules, I’ll cover Eternal’s limited and constructed formats, its economy, its grind and its special events.

ETERNAL CARD GAME REVIEW 2017 FULL

Having played Eternal for several months, I feel qualified to offer a full review. Those here for the rationality likely want to skip this.Īs previously noted, the game Eternal (that is my referral link), created by Magic professionals including lead designer Patrick Chapin, is modern Magic: The Gathering, with some simplifications and tweaks, on a phone, with a Hearthstone interface and economy. Previously: Eternal, and Hearthstone Economy versus Magic Economy, Categories of Sacredness, Sacred CashĮpistemic Status: Extensive ‘research.’ About card games more than general principles.









Eternal card game review 2017